What is the end game in the studio? Sometimes a deadline will bring focus, leading to a well resolved work, sometimes it inhibits experimentation, bringing repetitive ideas. I guess both- experimentation and production, are important.
At this time, I’m trying to produce new work for the upcoming MoPrint ’22, which will bring show opportunities, if COVID doesn’t cancel it again. But I’ve also had more time to work, read and think, which has brought a lot of experimentation.
Most of these experiments haven’t turned into finished, showable work yet. Here’s one that seems acceptable. Not quite sure where the idea of a trestle came from, but from a creative stand point, it seems to allude to being carried from somewhere to somewhere else. The journey is not resolved, but a tenuous structure appears to offer support and transit over the chasm.
That’s my story, and I’m sticking with it. I’m reading a lot of Gary Panter ( Jimbo in Paradise, DalTokyo, Cola Madnes ) He tends to really push an idea graphically, while still trying to at least allude to basic narrative. His characters invest a lot of energy and desire into quests, though what is quested (cheeseburgers, vintage muscle cars) sometimes seems quotidian or even preterite. This seems like a good model for what my studio work is trying to accomplish.